Age of Empires III: The WarChiefs does its best to shake up that formula, even while it's sticking closely to it. This expansion introduces three new factions to the game, letting you play from the perspective of some of the Native American tribes in the New World. If you felt that the European civilizations were a bit too identical to one another in Age of Empires III, you won't get that sense with the Native American tribes. The most "conventional" of the tribes is the Iroquois because this tribe can bring its own artillery into the fray. Even then, nifty new features, such as a fire pit, differentiate it from the European factions. The fire pit is a huge bonfire to which you can assign dancers, and it also provides special powers, such as damage bonuses to your units or the ability to speed up the production of new villages. The more villagers you assign to the fire pit, the more powerful are the effects. Then there are the plains-dwelling Sioux, which specialize in horse units and allow you to conduct lightning-fast raids. It's easier to build up a large Sioux force compared to other factions thanks to the fact that the Sioux don't need to construct housing to raise the population cap. Finally, the Aztecs lack horses of any kind, but this powerful faction makes up for it with fast-moving and hard-hitting infantry units, such as the jaguar knight. Toss in the powerful new warchief hero unit, and these tribes can go toe-to-toe with the existing factions.
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